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Wednesday, May 29, 2013

A Question of Artillery on Tabletop...

   Why on Earth (or Mars, or wherever) do the rules for most wargames set in periods after the First World War place heavy artillery on a tabletop? With ranges measured in miles, I just think it is silly. I would much rather simply have the observer teams on the table, calling in artillery from guns properly placed, i.e., well behind the lines! And any point on the table is in range.
  Am I the only one?
   Certainly, you should still pay the point cost or whatever is involved in acquiring the things, but depciting them on the tabletop is an obvious ploy to sell miniatures. Sure, and they may even look really cool. It is just the stupidity of placing your guns somewhere that your enemy tanks could so easily get at them is mind-boggling.
   Unless the pieces in question are part of a scenario, like Captain Winters' capturing the gun positions at Brecourt Manor. Then it makes sense as part of the story or campaign.


Eli Arndt said...

This has been asked many times.

The answer I have gotten most is that it's "cool factor" and adds another few items of retail.


J Womack, Esq. said...

Oh, from the company's viewpoint I know very well why they do it: to sell more minis. Very GW of them.

It just doesn't make any sense from a gaming viewpoint.

J Womack, Esq. said...

And again, I am not talking about direct fire weapons. You need them on table for line of sight, that sort of thing. I mean long range, indirect artillery.