Tuesday, July 12, 2011

Historicon 2011, Day 3

   I know it has been a few days, but I am just now fully recovered from my relaxing stay in lovely Pennsylvania. Not that I saw a whole lot of it, because I spent most of the time indoors. But you don't want to hear about all that - you want to know about the games!


Beautiful terrain from Miniature Building Authority.

  So by now it is Saturday, the last real day of games for Historicon. I have a game at 0900, a WWII game using a rules system new to me called NUTS! It's from Two Hour Wargames. The scenario was pretty simple: D-Day, American Airborne forces approach a village held by the Wehrmacht. Wehrmacht must hold village. Didn't enjoy the game. One of the main opponents was a 'psychic.' Always knew what my troops were doing even if there was no way for the troops to have such information. I didn't like the rules either. One of my troops dropped a hand grenade into a room full of Amis, rolled the best result possible, and the result was that two of the GIs charged up the stairs and killed not one but three Germans at the top. One of the Germans was my second best guy, and a 'Hero', unloaded his SMG at the GIs, while waiting at the top for them to approach, and missed totally. An unbalanced scenario maybe, and a bad opponent for sure, but any result that leaves a group of people in an enclosed area in which a grenade has gone off totally unharmed - not stunned, not anything? I didn't like the game.

Amis appear in the woods and ambush a Wehrmacht patrol.

   NUTS! is my second time to try a game by Two Hour Wargames. I know a lot of people who like their games, but all I can say is, so far, I'm not a fan. I do really want to try the All Things Zombies rules one of these days, however, as I have heard nothing but good about them.

   My next game wasn't to be until 1900, so I thought I'd hit the vendor's area and Wally's Basement (the flea market). the boys, on the other hand, were headed to their game at 1300; a game of Car Wars. I've been playing the game off and on since about 1983. Even been planning on getting a Matchbox scale game set up. So the boys take off; about 1305, I get a call from Greyson and they need another player since there's only the two of them there to play. Had a pretty good time. Killed Greyson's car, got rear-ended by a ramplate but survived (barely!), got revenge on the rammer by virtually eliminating him. Time was just about up so we called it, and I won (only 'kill').

My car. Twin MGs and a bumper trigger.

Dane in red, Greyson in green, myself in the rear.

When I was rammed. Greyson's car is against the wall, on its side.

   My last game was one of the ones I most anticipated since registering: a G.A.S.L.I.G.H.T. fleet battle. Simple scenario was that a new German aircraft carrier was damaged by a storm, and the British are trying to capture it while the Germans seek to prevent that.

Patrol boat HMS Courageous (fore) and cruiser HMS Essex

  I liked the game. It was very similar to Battles by G.A.S.L.I.G.H.T., and so it was familiar, with a few changes which had to be made in order to accomodate the third dimension. It seemed impossible to get to the carrier (the Valkyrie) before she made it off the table, and it proved so. Highlights of the game include the performance of HMS Cossack, one of my patrol boats absorbing fire from two German patrol boats and a German cruiser. After several turns, she was a wreck, and had three commanding officers killed aboard her. Finally, she settled to the surface, with no guns, no engine, and no officers left! Things looked very bad for the British side until the battleship finally got within range. Three German capital ships were crippled or destroyed, and three escorts, to the loss of three escorts on the British side. The Valkyrie did manage to escape, however.
The Valkyrie.

  The Valkyrie is a total scratch-built job, except for the mast and the flight stand. Absolutely beautiful piece of work. I especially like the raised hangar on the flight deck.



No comments: