Alright, I have already made the decision and spent a few bucks in the pursuit of some 15mm Sci Fi, after years of holding out. The basic plan is to keep things relatively small scale, unlike my other grandiose projects, so that I can get a sense of accomplishment that will spur me forward. I am thinking a company-sized force on each side as the largest I want to field. That would be three infantry platoons of about 20-30 figures each, a command section, and a few support elements like a trio of grav bike scouts, a squad of power armour, or some crew-served weapons. Artillery will be off board, period, except for mortars. Just an observer team in play. Add in a few vehicles as well, no more than a platoon (3-4 vehicles). Figure eventually a hundred-ish figures for a side. Going to start with a platoon or so of each force and work my way up. Probably only do two or three factions (definitely two: Chuhuac and a human force).
I have three decisions to make at this point, that will affect how I proceed. I thought mulling it over publicly and entertaining suggestions and polling the public would help me decide.
DECISION #1: RULES
I have downloaded FUBAR. Not bad. I like the simplicity of it. I have also purchased Gruntz 15mm, which has a decent following on TMP and elsewhere. Also, not bad, and fairly straightforward. I like straightforward. So, I am looking for any other suggestions. I could always use GASLIGHT as well, since I have always liked how those rules work. I'm pretty sure there is even a mod for Flames of War into a Sci Fi game out there on the interwebs somewhere. Any other comments or suggestions?
DECISION #2: BASING
FUBAR seems pretty straight-forward individual basing. That's fine for games with no more than two or three small units like I plan on starting with, but if I have to start moving a hundred or more figures a turn (like a company of infantry), that's going to take too much time. Gruntz has an optional rule, very simple, to go from individual basing to squad basing. This is making me lean a bit towards Gruntz. However, I don't want to always play a company-level game, either. For a platoon-level game, I don't want to have just seven or eight stands for maneuver elements. Finally, I would rather do one or the other, and not have some on stands and some on individual bases. That just makes more work for me to find, buy, and paint. So that's poll #2.
DECISION #3: HUMAN FORCE
I need to decide on my Terran Hegemony force. I like the looks of both Khurasan's Federals and Critical Mass's ARC fleet. Definitely like the HALO-esque vibe. I am also a fan of Ground Zero Games's Neu Swabian League and New Anglian Confederation. All three manufacturers have pretty extensive lines so getting the figures I need shouldn't be a problem. Khurasan is in the US, which is an advantage, but has that issue about closing his website down sort of randomly and for unpredictable lengths of time. I can't even show you pictures of the troops right now because it's down. Both Critical Mass and Ground Zero are in the UK, so I have to deal with currency differences and international shipping. I don't know if either has a US distributor, but that would help their cause.
GZG Neu Swabian League Panergrenadiers
Then there is the question of vehicles for the Hegemony. I like Ion Age's line of vehicles, but also Critical Mass, Ground Zero Games, and Khurasan vehicles as well. This is easier to mix and match, though. Definitely want some bike-mounted recon units, an APC platoon, a C3 vehicle, and maybe a trio of tanks. Maybe a VTOL as well. Not sure if I want grav tanks or tracked. Not wheeled (for tanks), but wheeled for transports and C3 is fine.
Neu Swabian League Fan bikes