I always thougt the name of Steve Jackson Games's Generic Universal Roleplaying System (aka GURPS)sounded like a rude noise one might make after eating a rather large meal. But the system itself has always sort of appealed to me, for some reason. Maybe it was early conditioning: I bought Man-to-Man, the GURPS combat system on the day it was released, ahead of the remainder of the game. I was 13.
A friend of mine and I toyed with GURPS off and on for years. I collected books, then shelved them, then got back to it, then sold some on eBay, then bought some back on eBay... you know the way that works, I am sure. Recently, I brought it back out. The reason: my sons. They wanted to play a post-apocalyptic game. I didn't want to do anything as gritty as most of those games are with my 14 and 11 year olds. So I decided a generic system might work well. GURPS, here we come!
So far, they have made characters. They are brothers, and the storyline we built (all three of us) for them is pretty great. I'll share it with you in another post, if you are interested. We have played out one short combat and escape scene, and they have found themselves in some sort of shopping center, buried in a landslide and thus, fairly well preserved in the hundred plus years since the Great Dying Time.
Its been fun, but yet another example of the Scattergun approach...
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